Examples of my design work

This website is a showcase of levels and games I have designed on various platforms, such as Geometry dash, Roblox, and Hill Climb Racing 2.

About CharlesV Showcase

Showcasing Engaging Game Projects

Programs I've used

Unity, Python, C#, OBS

Featured Game Projects

Click on the images to view videos of the games/levels I designed.

GCSE Exam Final artwork

The topic for my GCSE art exam was isolation, I looked at the idea of isolation in space, and       created a painting of the moon, I made a mockup of a game with the final piece.

What a Life

A Worst GDPS (Geometry Dash Private Server) level I made based off of the level 'Low Death' by Krmal

Shooting Game

I created this shooting game whilst attending a tech camp at Sparsholt College. Using Unity, the idea of the game was a game which you could level up in, I do this in my game with a points system, the points you gain from shooting the enemies can be used to buy other weapons.

Bobert Level

A Worst GDPS level I made, using monochrome elements.

Touring Titan

A long WGDPS level made by me over a long time, I used inspirations from many different levels, and put them all together.

Common Cold II

A WGDPS level I made which was an unofficial sequel made by Cara, with a theme about the cold and blizzards.

We will be

A WGDPS level made by me with an abstract style

Celestial Sphere

A WGDPS level I made with a mix of simplicity and overcomplicated decoration.

Massive Swamp

This was a map I made which was chosen by Hill Climb Racing 2 developers, for a community showcase.

Castle Crash

This is a winter themed map I made for the community showcase in Hill Climb Racing 2

Frosty Hill

A steep Uphill map, I made for the community showcase in Hill Climb Racing 2

Tower Defence game design

I have been working on a medieval style tower defence game on my A level computer science course. I have been using c# and windows forms for this project. I am working on designing the UI and have been planning out how to make it. The next stage is gameplay, with enemies on a path, and towers being placed down.

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